I found it challenging to locate the "terrain" hotspot, which could be made more intuitive. Also, the absence of sounds and music impacts the atmosphere. Since Cicero can only shrug and doesn't speak, it might help to clarify his reactions, maybe through a narrator sharing his thoughts.
Introducing a narrator to reveal what Cicero is thinking could enhance the player's understanding of his character and intentions, especially since he doesn't speak.
I'm curious about Cicero's background and would like to learn more about him. Overall, great work!
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Aaahh, it ended just when it was getting really interesting. I hope you continue this. I like the idea of Cicero's non-verbality.
I found it challenging to locate the "terrain" hotspot, which could be made more intuitive. Also, the absence of sounds and music impacts the atmosphere. Since Cicero can only shrug and doesn't speak, it might help to clarify his reactions, maybe through a narrator sharing his thoughts.
Introducing a narrator to reveal what Cicero is thinking could enhance the player's understanding of his character and intentions, especially since he doesn't speak.
I'm curious about Cicero's background and would like to learn more about him. Overall, great work!
Thank you very nuch fior this great feedback! No time left fir audio unfirtubately, and for other things. I"m working on finishing it.
Terrain sucks and i will renove it.
No narraror for you! Its my challenge to convey meaning through npc speaking/envirobnent and your challenge to figure it out!
Otherwise it could be not itriguing enough with too much exposition.
Thank you again!